
The Steam demo however cuts out all the drag and delivers only the finest turbo-violence racetracks. Some too complex levels that turn into puzzles to figure out an efficient route, some have too many enemies in a room that force you to play too defensively, some drop in enemies at a too slow rate, making you pace around a room for too long. There's lots of things in the removed levels that really seem to kill the flow.


I've only played the demo on Steam, but the more I see of this old prototype, the higher my hopes get for the future of this game, because you guys seem to really understand what works and what not.
